The
Chain Of Command Cruise missiles ©
VERSION 2.0 August, 2006
Credits
| 3D Models: |
BN880, JOSTAPO. |
| Textures: |
BN880, DENOIR. |
| Effects: |
BN880, JOSTAPO, DINGER. |
| Matrix Pathfinder: |
DENOIR. |
| ARPM Pathfinder: |
BN880. |
| Guidance: |
BN880, JOSTAPO. |
| Config Voodoo: |
BN880, JOSTAPO, DINGER. |
|
UA Integration and Control Systems: |
DINGER. |
| Sound Effects: |
BN880, JOSTAPO, DINGER. |
| Radio Messages: |
DINGER. |
| Mission Design, Cutscenes, Video
Implementation |
DINGER. |
| Special Thanks to: |
TACTICIAN, ANGUSHEAF, PHAEDEN. |
| |
|
Original soundtrack:
|
"Espionage"© by Cassandra G.
http://www.mp3.com.au/Cassandra_G/ |
Requirements
CoC_CM does not need any other addons for basic functionality (tomahawks can fly around like AI aircraft, and blow up like cruise
missiles).
For Tomahawks to be really cool, however, CoC Unified Artillery (CoC_Arty.pbo)
must be installed.
Missions
Units:
Launchers:
CoC_CruiseLauncher; CoC_CruiseLauncherE; CoC_CruiseLauncherG
Launcher Magazines: (1 mag = 1 Tomahawk of type)
CoC_WDU25, CoC_BLU97, CoC_CMNUKE
Missiles/weapons/mags
CoC_TomahawkBlock2WDU, CoC_TomahawkBlock2NUKE, CoC_TomahawkBlock2WDUE,
CoC_TomahawkBlock2NUKEE, CoC_TomahawkBlock2WDUG,
CoC_TomahawkBlock2NUKEG,carry weapon: CoC_Payloadwith mags: CoC_WDU25wh
and CoC_CMNUKEwh
CoC_TomahawkBlock2BLU, CoC_TomahawkBlock2BLUE, CoC_TomahawkBlock2BLUG
carry weapon: CoC_Bluload
with magS: CoC_BLU97wh
Game Logic switches:
Make Launcher Destructible: creates a static submarine under the
launcher location. If submarine is damaged, the launcher attached to it
becomes INOP. Camera modes: Cheap SP-only cameras for following the
cruise missile in flight.
Known Bugs:
When using UA 1.0, and with UA markers enabled, returns a bug when
Tomahawk launcher is selected. Fixed in UA 1.1.
CoC Tomahawk picture © By: Lee_H._Oswald
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