Command Engine
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This is the heart of the The Chain Of Command MOD.

Developed primarily by Spinor but with help from many others it is a system to allow you to control multiple squads in Operation Flashpoint and it is a revolution in the functionality of OFP.

bulletIt gives the player full strategic control of multiple squads up through platoons to company level and maybe beyond.
bulletIt reflects the current ORBAT (Order of Battle) of western and NATO forces but is flexible enough for you to construct you own order of battle.
bulletIt uses Phaeden's Marker Editor addons so it conforms to standard operating procedure for battle planning in NATO forces.
bulletIt conforms to our understanding of the US Field Manual on battle planning
bulletControl is by waypoints placed in game in real-time in your Operation Flashpoint map screen which is both simple and very intuitive.
bulletThere is slow time option to allow the commander to create complex attack and defense plans before battle commences.
bulletUp to 6 waypoints per group at any one time but no limit to total number of waypoints.
bulletWaypoints can be added and deleted whenever required.
bulletAll waypoint have action at conditions enabling timed attack strategies and bounding over watch. Action at WP --> functions include:
bullet Proceed --> immediately proceed to next WP
bulletWait for --> wait for mm minutes, then proceed
bulletWait till --> wait till hh:mm is reached, then proceed
bulletWatch direction
bulletTake position --> group stops at waypoint awaiting your signal
bulletCycle --> to set up patrols
bulletAll waypoints have both real-time and planned control of enroute squad attitude including:
bulletBehavior --> behavior enroute to WP
bullet Combat mode --> combat mode enroute
bulletThe Command Engine includes in battle real-time helmet camera shots from squad commanders.
bulletThe ability to issue orders to any individual of any squad not just your own via the squad commanders radio net allowing micro squad management.
bulletUnits may be detached and added to groups as required.
bulletNew groups may be created as required (Please note the current version of Operation Flashpoint allows a maximum of 64 groups of up to 12 soldiers each on each side or maximum of 798 soldiers per side )
bulletFull set of support requests
bulletMission Designer Custom Requests
bulletArtillery
bulletHelicopter
bulletAir-strike
bulletIt also takes advantage of and builds on AI calls for these standard Operation Flashpoint support requests.
bulletMedical Support
bulletAmmunition 
bulletFuel

These are just hint of the power of the New Command Engine that will allow you to control your very own FPS army.

Well that was the plan!
Sainte Marie Hill
This ground breaking mission is being rewritten with CE2

Now we have a new plan
They are all yours
A mechanized company, 3 assault platoons a weapons platoon plus support

OK Here is what we do Image Crown Copyright©
Commander
The Capt in the field makes decisions fast.

 
S end mail to walker@thechainofcommand.com with questions or comments about this web site.
Copyright © 2002 The Chain Of Command. Images where stated are Crown Copyright © or Public Domain US Department of Defense.
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Last modified: May 15, 2004