News
Archive
This is where we keep all our old News
items and links

New
CoC BinViewer
CoC BinViewer is a new tool to enable you to view OFP
binary files. This is a tool for serious OFP programmers. At the CoC it is
used for beta testing and finding bugs. We have used it to investigate the
OFP save game bug that can occur with ultra large, ultra complex missions.
We found this bug while pushing OFP to the edge of its limits with battalion
size battles.
For a real description of how addon makers can use here
is something that Dinger wrote in a reply to Former CoC Luminary Uiox on
the official OFP Forums:
'Internally
at the CoC, we've benefited enormously from having access to beta versions
of binviewer. For me, the strongest feature of it has been the ability to
decrypt the save.fps and autosave.fps. I've used the export variable
values extensively in development of the artillery: we would set up a test
firing range, fill up an array with values and savegame, then use
binviewer to export the array to an .sqf file. (where denoir would then
grab the values and teach them to a neural net).
For debugging, it's been invaluable, especially for debugging scripts in
addons late in the development process.
Consider the following:
I'm testing UA 1.1. We're late in the process, so everything has
been rolled into an addon -- no scripts in the mission folder. Worse, I'm
testing online with a dedicated server and 3 other players. 50
minutes in, for no apparent reason, the M109 howitzers stop responding to
requests. The command scripts are on the (ded) server. With a
regular console, like VB's, I can get the values of a few global variables
pertaining to that unit. With a CoC_NS based console, I can ask for
each of the global variables on the server, but I'm still stabbing in the
dark.
Or
I
can send a savegame command to the server, then download the
autosave.fps file, and run it through binviewer. That will give me a
complete dump of what OFP was doing at the time. I can see all the scripts
that were running, at what line they were running, and what all the
variable values -- global and local -- were. In other words, we now have
the ability to do a complete dump of the ofp program.
Fortunately, Confucius was able to find the time to polish this product up
to a level where it could be released to the OFP community. Most
people won't find much of a use for it, and I'm guessing won't give a damn
about it.
Those who will find it useful are those who make extensive use of
scripting, and build complicated scripted systems.'

Hello! the latest addition to the CoC arsenal is the CoC
Cruise Missile with war heads from an Air Burst HE, a Cluster Bomb Dispenser
and even a One Kiloton Nuke.

Hi all just to let you know we are progressing on
version 1.1 of the UA and are preparing to move to beta testing. More news
at our forum ;-)

PMC
Command Campaign with UA Has now moved to official Beta. Give it a
try; to know what the CE and UA combined with the best BAS Addons looks
like in a full blown War.

Project
UK Forces New Site is now up
One of our
co-conspirators in CoC UA; Project UK Forces has got their new site up and
running. They are also working on an AS 90 and the permanent skins for the
MLRS (They were kindly released with temporary skins so we could get UA
out to the public early :-) ) They also intend to produce the full range
of modern UK military kit including soldiers tanks Paratroopers Marines
and Infantry are almost complete.. Hop over to their site to see how it
all looks.

The first ever campaign to use both CE and UA and
BAS units is already out by Snake Man the

Well the team at CoC along with BAS, DKM, UK Forces and
of course SEB has done it now OFP has real indirect fire in game. So don't
bother to read this just go and download it.
Play the intro game and you will be slinging shells, mortars and MLRS
rockets around like confetti.
The whole system is expandable so expect to see a vast
range of other artillery pieces being linked to it. As well as some extra pretty
presents from the CoC team ;-)
The undertaking has been vast though. with 4 months in
alpha and beta testing alone. Your special thanks Should go to Dinger,
Jostapo, Denoir, BN880 and the rest of the team at the CoC along with selectthis, gen. carnage , jonno, and Frandsen
and others from
We hope you enjoy the teams work
Kind Regards Walker

CoC Network Services Version II
CoC Network Services has been updated to version II
Read more at the Unified
Documentation pages

CoC Combat Divers
The Chain of Command is proud to announce the release of
V1 of the CoC Combat divers and Combat divers Test mission. After masses
of work by Matthijs and the rest of the team the first CoCOSS addon is now
here. The CoC is dedicated to producing those game addons and modifications
that have so far eluded community so this will is not the last swimming
addon we will be producing but because CoCOSS is an open standard we hope
other MODs will be producing there own addons based on the system. Please
Note The LAR VII is a rebreather and leaves no tell tale bubbles
on the surface. In order to do this it is based on the car simulation and
consequently has some AI problems ( it fears water ) so we will
also be releasing a scuba system based on the APC simulation this has no
AI problems but leaves a trail of bubbles on the surface.

CoC Torpedoes v 1.0 Released
The Chain of command is proud to announce the release of
Denoir's CoC Torpedoes project. At last we
have working torpedoes in OFP. I for one am looking forward to them being
added to Colonel Klink's Submarines and the host of new ships that are
coming out. Who could deny the pleasure blowing up one the new Aircraft
Carriers with a homing torpedo. We have not stopped there though. We hope you will enjoy our little present.

CoC Network Services
BN880 has started the ball rolling on CE3 MP
development. COC Network Services (CoC
NS) is a Client and Server based utility for messaging in OFP. CoC
NS has been an internal product for the CoC for some time. It has been
part of the test bed in several CoC projects with other OFP MOD developers
some of which you will be seeing soon ;-)
Now that it is more stable we are happy to release it to
the community. It will be of interest to the the more technical out there.
It is a tool to develop other products with and to conduct research and
testing. It will be of most interest to MODs like RTS and CTI but we are
sure the creative minds of the OFP community will find many other uses for
it.

Wargamer Review of The
Command Engine
www.wargamer.com
Has reviewed the Command Engine here is a excerpt.
"Operation Flashpoint is such a comprehensive game to begin with; so
the need for a mod this deep and complex was never really there. However,
this mod is most certainly worth the space on any hard drive. A few weapon
and mission mods thrown in unison with Chain of Command can create a game
play style and feel entirely unique from the original game that was opened
up the day it came in the mail."
See the whole review here.
http://www.wargamer.com/reviews/chain_of_command/
As they pointed out our downloads section has not been
up to scratch we hope that our new Downloads
area will go some of the way to resolving this, and that CE3 will be an
Addons At Ease compatible MOD allowing installation of all of the CE via
the BIS installer.

MLRS
in Conjunction with Project
UKF
The CoC and Project
UKF are in a joint venture to produce the first true indirect
artillery weapon in OFP It takes the form of the famous Multiple Launch
Rocket System (MLRS) Check the MLRS page
for more info

The Chain of Command-team is always scanning the
community for new members and associates. This has resulted in the
addition of three new members:
We are very pleased to welcome them as members of our
team and wish them good luck with future CoC projects.

CoC Torpedoes under construction
We at the Chain
of Command are pleased to inform you that we are working on a torpedo
pack for OFP. The addon will be usable by standard OFP ships and planes.
To find out more and download the movie Click
here!

Present and former military personnel
Of interest to present and former military personnel
there is now a Clan or community of active duty and veteran service
members out to take advantage of OFP's combined arms simulation
capabilities.
They don't play death matches or Capture the Flag. They
are only interested in the potential for the OFP Engine to test real
war-fighting tactics, strategies and doctrine, force on force.
As this is more than your average gamer can appreciate.
This group is only open to those able to establish that they are, or have
been, a member of the armed services.
http://www.angelfire.com/alt/tac-ops/index.html

Following the latest release of CE2 the CoC-team have
started the development of a complete new design of the Command Engine.
Featuring multiplayer-capabilities, enhanced AI opponents and much, much
more new ideas this will definitely be the most powerful version ever.
Check out our new "Development"-section where the developers
keep you posted on their work.

The OFP Editing
Center (OFPEC) has begun supporting and mirroring the Command Engine
core files! For those of you from Venus, OFPEC is a central scripting
resource for Operation Flashpoint™ where many of the CoC team learned to
script, and you will find it regularly mentioned in the readme files of
not just the CoC, but most other Operation Flashpoint™
modders. The main
boon to us is less worries about overrunning our bandwidth limits and not
being able provide all our loyal followers the latest Command Engine
goodies. Add to that the kudos of being accepted by OFPEC; as being up to
their rigorous standards and you see why we are so proud to be associated
with OFPEC.

The Chain Of Command
is happy to announce the release of the single click
and dialogue version of the Command Engine. Thanks to Operation Flashpoint™
Creators Bohemia Interactive Studios
Spinor and the rest of the CoC
team have created a version of the CE with no more double click and return
its all point and click for you very own war. Just go to our forum to
download it all the battle school missions are updated and some new
missions are due in the next week so keep popping in.

The Chain Of Command Presents
the CoC Mines Pack. A set of anti personnel
mines including the long awaited Claymore with Clacker, the Bouncing Betty
pop up squad destroying mine and possibly the most frightening weapon to
hit OFP the awesome MON 200 as well as many others all lovingly modeled by
Jostapo and and fully scripted by Dinger. Oh and did we mention they work
in MP ;-)

The Chain Of Command
Establishes Internet Presence
See the press release for more
details.
The Chain Of Command
to Release Command Engine 2 (CE2)
See the press release for more
details

Press Releases
These are the press releases we've issued
over the last year.
You may want to search for
topics by keyword.