Wishlist
The Chain Of Command Copyright©2002 Photographic Images Crown Copyright©

Home Contents Search Contact Links Feedback Home

Whats the plan? Image Crown Copyright© SECTIONS
Home
News
Command Engine
Documents
Development
Missions
Battle School
Addons
The Team
Forum
Downloads

THIS SECTION
Up

The CE3 Wish List

Our current wish list was created by the team itself in order to establish a general direction for our new developments. The listed features may not all be implemented in the final product as some may require functionality that was not implemented in Operation Flashpoint. Check our forum if you want to give feedback on this list.

bulletCONSTRUCTIONS/FORTIFICATIONS
bulletA FARP Forward Ammunition and Refuel Point
bulletEnemy Stack (ES) to be modified to include battalion-, regiment/brigade-level functions
bullet"scripted prefabs"
bulletABILITIES FOR SPECIAL GROUPS ONLY
bulletIntroducing group classes. That way support groups would still be under side command, but only with certain special waypoints. For instance the support groups, one would be able to move and redeploy artillery, but not use them as combat units.
bulletSome things should be constrained to specific groups like building for engineers
bulletMORE CHROME
bulletGas masks/oxygen masks (for jet pilots, NBC teams etc.), that can be put on and taken off either via an animation or by the same means as NV goggles
bulletA better worked out Role playing- and unit managing part.
bulletReward the player for good performance with medals and/or promotions.
bulletDirt, not only dust, kicking up when heavy tracked or wheeled vehicles move through grass or mud.
bulletDifferent seasons, like winter and summer, including snowfall, improved rain etc.
bulletdiversified chat messages
bulletsound for chat
bulletair-traffic controller and AWACS messages
bulletA dynamic weather system
bulletINTERFACE
bulletA blob marker showing the dispersion of a group/section.
bulletshowing group paths instead of just the waypoints
bulletMore extensive information for the map screen, maybe by using some of the radio controls in a different way than intended
bulletto avoid clutter of map symbols, player can aggregate/disaggregate markers for teams and groups
bulletmultiple markers for one group. One marker could show group type + group size (as usual), and the other could show group status/health (e.g. with color) + group action (with symbol)
bulletMAP ENHANCEMENTS
bulletFully localizable by using a stringtable.
bullet"TABS" in dialogues
bulletmake the user interface less dependent of the radio-controls (also easier for MP)
bulletVehicle with active elements to use as a command vehicle
bulletVehicle ownership information for commander. A list of vehicles, their info, weapons inside, persons inside, all in the notebook, under new section.  Only for vehicles your squad current possesses.
bulletGENERAL PROGRAMMING
bulletGeneral top-level API for information and control.
bulletstructured and modular build-up of the engine
bulletability to create add-ons/extensions without the need to become a scripting- and CE-guru first.
bulletindependent functionality of the components of the CE (group-platoon-battalion) to enable mission makers to delete unnecessary bits in specific situations.
bulletReorganization of the code. Global -> Local. The use of global variables should be minimized in flavor to local functions.
bulletGAME PLAY
bulletAllowing the player to observe only
bulletStealing weapon blueprints... etc etc.
bulletFunded campaign, where you have some resources coming in depending on the objectives you meet (like take over weapons factories or mines).  This would allow you to putchase or manufacture your weapons
bulletEDITING AND SETUP UTILITIES
bulleteasy insertion of special vehicles.Automated way to rate Armour/speed/off-road capabilities/firepower, etc. for new units.
bulletExternal data I/O  (through external dynamic reading and generation of scripts or savegames)
bulletCE editing utility
bulletCE3 ADD-ONS
bulletDingers arty-suite into the engine (maybe it's possible to create dud-firing guns to enhance the effect (as some kind of special construction)
bulletArray to describe a logistics supply unit.
bulletA timer to intermittently check if the player is moving, mainly for the formation scripts.
bulletLogistics script that interfaces with FARP addon/special construction to allow a logistics system.
bulletGROUP/SECTION/SIDE BEHAVIOR
bulletWait till trigger (unit {a} reaches waypoint n) to automate bounding overwatch.
bulletWait till commanders order a sort of CHARGE! command  
bulletSomething to the effect of "Get Waypoint", or "Add Waypoint". Something that will allow the unit leader (platoon leader, company commander, etc.) to follow another unit's waypoints.
bulletGROUP CONTROL AND EVENTS
bulleteffect of bleeding to death.  Exponential equation based on damage taken and time.
bulletMedics/Hospitals only stop bleeding and give +30% health back. (max)
bulletINJURY
bulletside results gains/losses etc. have effect on group performances
bulletsensitivity to these factors (maybe dependent of average group skill?)
bulletmovement: fatigue=fatigue+0.1
bulletcombat: fatigue=fatigue+0.2
bulletstationary/encamped: fatigue=fatigue-0.1
bulletadd/subtract an action-depending on amount of "fatigue level", e.g.once fatigue reaches a certain level, effect could be lower morale, unable to perform certain tasks, reduced skill of soldiers (with SetSkill command)
bulletTripping, your man should fall at times, by accident, causing damage.  (as on hills)
bulletFATIGUE
bulletgroups should break due to overwhelming enemy, quick and/or heavy casualties, fatigue, bad supply status (e.g. no ammo)
bulleteffects of breaking could be freeze, hitting dirt, ignoring orders
bulletMORALE
bulletgroup/team morale, AI intelligence and AI behavior (cautious/impetuous)
bulletdepend on general/team leader/group leader
bulletCHARACTERS/PERSONALITIES
bulletWEAPONS
bulletJamming, weapons should jam at times, forcing you to remove the magazine, replace it, reload.
bulletWeapon damage, weapons should have their own damage value, causing you to repair them between missions in campaign.  Decreased performance with wear.
bulletAI
bulletPlatoon and Company AI.
bulletVisible skill amount in AI selection, if AI can learn a little through combat, perhaps their skill should improve and you should know what level it's at.
bulletYour AI really learning from battle and choosing weapons accordingly.

Well, if you've read all items in the list you've probably noticed the diversity of wishes and that not all of them impact the Command Engine. Brainstorming eh :o) ..

S end mail to walker@thechainofcommand.com with questions or comments about this web site.
Copyright © 2002 The Chain Of Command. Images where stated are Crown Copyright © or Public Domain US Department of Defense.
Crown Copyright is reproduced with the permission of the Controller of Her Majesty's Stationery Office. Codemasters® is the registered trademark of Codemasters® Operation Flashpoint™and its Logo are trademarks of Codemasters®. All other copyrights or trademarks are the property of their respective owners. The Chain Of Command wishes to acknowledge the MOD British Army picture library http://www.army.mod.uk/ as the source of all Crown Copyright images used on this site.
Last modified: May 15, 2004